Wipe Patch Note #3: Fixes & Patches.
A series of changes based on player feedback, suggestions and reports.
patch applies on next server reboot
Main Summary
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Stat Growth Bug: Fixed a bug with Stat continuously raising to millions, fusion characters raising stat caps and various other bugs. Everyone has been fixed.
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AI Training: Now supports carried or nearby simulators alongside Split Form, remembers your chosen mode through reconnects/reboots, and automatically uses whichever option is available.
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Purgatory Multi-Champion: Tracks three wins in modern Purgatory while preserving existing progress and rewards.
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Planet Eater: Stage two grants Ray Blast, higher stages retain earlier skills, and missing evolution skills return on login. Old race definitions recover the intended damage resistance.
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Mirror of Agony: Restored retaliation after charging and connected melee-technique and projectile hits.
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Mage Passives: All three are granted automatically and for free, including to innate Mage users. Magical Blasts and Magical Cleanse now activate properly.
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Piccolo Turban: The custom-item version once again lowers equipped BP to 80% while increasing training gains by 23%, including automatic repair for older saved item definitions.
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Mastered Instant Transmission: Added online friend and party-member targeting, excluding the HBTC and protected locations. Hosts can toggle the two target groups independently.
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Divine Rank Paths: Kai, Demon and Divine Yasai can qualify for either Supreme Kai or Demon Lord while ordinary Yasai remain excluded.
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Build Doors: New build-menu doors open correctly for grounded and flying players. Flight cannot bypass a closed door; locked doors block and request their password, and entry is allowed only while the door is open.
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Android Energy Cells: Cells supplied through the current item system restore energy instead of consuming their cooldown without an effect; legacy limited-use cells still consume uses.
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Quest Survival: Restored the 3/6/9/12-minute gravity achievements and added configurable survival goals for whole quests and individual quest stages.
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Legacy Progression: Players using the legacy interface can open Progression from Settings to browse passives, mastery, daily tasks, transformations and fusion bonds.
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Scientist Turrets: Missile Turret, Turret Frenzy and Stun Grenade Turret attacks now collide with player-built walls instead of passing through bases.
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Giant Forms: Giant Form and Great Puranto set their intended size directly, and reverting always restores normal size without compounding old scale errors.
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Special Ranks: Redo Stats preserves special ranks and their benefits; affected rank records migrate to permanent character identity without freeing occupied slots.
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Yasai Forms: Yasai subclasses see and receive their own eligible forms, legacy login grants are removed, and saved forms for the wrong race or class cannot activate.
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Gravity Training Entrance: Removed the obsolete map-placed gravity ship so the rebuilt quest is the single active version.
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Fair Event Rotations: Arena and open-world rotations now run every eligible event before repeating and remember their unfinished order through server reboots. Sequential mode also resumes where it stopped.
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Join Event: Restored in Other for both interfaces, without duplicate entries when switching.
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Mercenary Rewards: Restored original capture and completion rewards, including capture Z Points, and fixed empty defaults swallowing first-completion payouts.
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Rank Power: Special-rank power bonuses apply to combined natural and Cyber BP at the shared final multiplier stage.
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Great Namekian Compatibility: Great Namekian now works alongside Super Namekian and other compatible transformations, while remaining unavailable during Great Demon Colossus.
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Time Chamber Tracking: Real chamber entries now advance progression. Opening or leaving no longer counts, the one-entry achievement has returned, and the daily can require one or two entries.
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Cell Games Achievements: Cell Games victories now advance the dedicated Champion, Veteran and Master achievements at 5, 10 and 15 wins, while preserving existing progress.
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Admin and Weight Fixes: Restored the full Admin tab alongside the new stat controls. Stat repairs now preserve the Genetic Computer’s minimum of 1, and weights can no longer collapse BP when Strength is zero.
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Stat Growth: Training and Power Fruit now respect the server’s stat target, with gains slowing near the limit. Inflated saves are repaired on login, and hosts can inspect and repair stats without another restart.
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Admin DMs: Long conversations now retain the newest 200 messages, so fresh replies remain visible while only the oldest history is trimmed.
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Dragon Break Map: Updated the roleplay world and its editor copy with the corrected map and scenery, while preventing built-in map objects from being saved as duplicates.
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Ticket Message Times: Every message in an admin ticket now shows its full local date and time on desktop and mobile.
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Clear Special-Rank Waits: Rank eligibility now shows the actual remaining time for character age, repeat attempts, fighting-style training and upcoming inactive-slot releases. Fighting-style mastery ranks correctly require 48 hours with that style.
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Basic Dash Barrier Controls: Hosts can separately control Basic Dash passage through normal barriers and its penalized outward escape from Trap Box. Trap Box escape defaults on; normal-barrier passage defaults off.
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Android Special Ranks: Android characters can qualify for special ranks without being blocked by relative or minimum normal Battle Power requirements; all other requirements still apply.
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Z-Fighter Challenge Names: The opponent picker now shows proper boss names instead of lowercase internal identifiers. Duplicate names remain separately selectable.
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Scrapper History: Admins can review who scrapped each item and the resources actually received, with searchable item details and a Scraps only filter in Currency Activity. Detailed records begin with the updated game build. This is for economy bugs, and rooting out duped items.
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Android Roles Rebalanced: Base Android incoming damage drops from 70% to 50%, raising its effective health from about 143% to 200%. X-17 incoming damage rises from 88% to 95%, lowering its two-bar effective health from about 227% to 211%; Gamma and Neo-Android remain at 95% and about 211%. Base and Gamma stay at 2x Cyber BP, while X-17 and Neo drop from 2x to 1.75x. Overdrive changes from a flat 30 seconds on the shared module path to a Base/Gamma skill lasting 30–60 seconds with mastery. The zero-passive limits on Gamma and X-17 are now enforced, and Infinite Energy becomes Base-only.
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Beerus and Destroyer Rank: Defeating Beerus now records the cleared trial and unlocks the rank attempt. Beerus shows both the challenge gate and full rank requirements, failed attempts identify what is missing, and God of Destruction is limited to one holder.
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Saga Token Shop: Time Patroller Trunks again offers the Saga Token Shop. Tokens can buy 48-hour BP and Z Point boosts, Special SP cap upgrades, and permanent static BP. The Z Point boost now grants the advertised 35%, and completed permanent upgrades cannot charge you twice.
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Beam Combat and Skill Mastery: Skill mastery cooldown reduction now caps at 20% by default. Perfect blocks work while holding block, redirect beams, interrupt the caster and double that beam’s cooldown. Afterimage can counter beams, and switching between normal beams has a short shared cooldown. At level 5, Explosive Wave and Super Explosive Wave can escape beam locks at an increased resource cost that improves through mastery. Beam Lock Resistance and EXTREME Resistance now shorten locks and reduce the final explosion, beam escapes prevent pending damage, and trapped players receive a defense hint. Hosts can configure these rules and individual built-in beams.
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Toppo’s Destroyer Form: Toppo characters who unlock Destroyer Form at Power Rank 50 can use it without choosing an Ascension Path. The obsolete Stage 2 copy no longer interferes with the current transformation.
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Admin DM Scrolling: Admins can scroll upward through long conversations without the message list snapping back to the newest reply. Opening another conversation or sending a reply still moves to the latest messages.
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Other World Tournament Flight: Flight is disabled only during the Snake Way section. Players can fly normally again when the tournament dojo fights begin.
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Official Server Support: Server 3643 now presents one Support option for help requests, bugs, suggestions and player reports. Submissions become replyable in-game tickets, which staff can forward for deeper development work without losing the conversation.
Saga Token Shop returns
Time Patroller Trunks now offers the Saga Token Shop alongside Saga Missions. Spend tokens on 48-hour Battle Power and Z Point gain boosts, Special SP cap upgrades, or a permanent static Battle Power bonus. The Z Point boost now grants the advertised 35%. Completed permanent upgrades cannot charge you again.
AI Training supports simulators
AI Training previously sparred only with Split Form and otherwise used ordinary training. It can now spar with a simulator carried in your inventory or placed beside you. If both are available, choose Simulator or Split Form when starting; your choice survives reconnects and reboots without asking again. With only one available, it is selected automatically.
Simulations are recreated when defeated and removed while you recover or when you stop. If your chosen partner becomes unavailable, training uses the other option or ordinary training until it returns.
Purgatory victories count again
Purgatory Multi-Champion now tracks three wins in the current Purgatory event, preserving existing achievement progress and rewards.
Beerus and the Destroyer rank work again
Defeating Beerus now permanently records that you cleared his trial and unlocks the God of Destruction rank attempt in his shop. Beerus clearly explains the smaller requirements for challenging him, then shows the complete rank requirements after a victory. Failed rank attempts identify the requirement you still lack.
God of Destruction is now a true single-holder rank: only one player can occupy its sole slot at a time.
Planet Eater evolution skills and resistance
Planet Eaters unlock Ray Blast at stage two and retain earlier evolution skills at stage three. Missing evolution skills return on login. Older race definitions also recover their intended damage resistance instead of increasing incoming damage.
Mirror of Agony retaliates again
Mirror of Agony can now retaliate after charging, including against melee techniques and projectiles, with its existing chance and cooldown.
Mage passives activate properly
Mage users now receive all three Mage passives automatically and for free, including innate Mage users such as Planet Eaters. Magical Blasts and Magical Cleanse now activate their effects properly.
PICCOLO TURBAN WORKS AGAIN
New Piccolo Turban now provides the same tradeoff as the original item: 23% higher training gains in exchange for reducing equipped BP to 80%. Older saved Turban definitions repair their missing effects automatically while preserving any values a host deliberately changed.
Mastered Instant Transmission reaches friends and parties
Mastered Instant Transmission can now teleport to reachable online friends and party members without requiring their energy to be learned first. Players inside the Hyperbolic Time Chamber remain excluded, and protected destinations cannot be breached. Hosts can enable or disable friend and party targeting independently from PvP Settings or Server Settings.
Kai, Demon and Divine Yasai rank paths
Kai, Demon and Divine Yasai can now attempt both Supreme Kai and Demon Lord. Divine Yasai is recognized through its Yasai/Kai identity, so ordinary Yasai do not gain access. Alignment, achievements, trials, power, waiting periods and available rank slots still apply normally.
Build doors open and lock correctly
All current build-menu doors now use the same movement rules whether a player is flying or grounded. Flight cannot pass over a closed door. Touching an unlocked closed door opens it but blocks that initial step; entry succeeds only while it is open. Password-protected doors remain closed, block movement and request the password. Valid keys, passwords and door hackers open the door without forcibly moving the player through it.
Android Energy Cells restore energy again
Android Energy Cells supplied through the current item system now restore 30% maximum energy over five seconds as intended, instead of consuming the skill cooldown without producing an effect. Legacy cells retain their existing limited-use behavior.
Quest survival achievements
Gravity Training Ship achievements now track survival in the rebuilt challenge: 3 minutes across three qualifying runs, 6 minutes across two runs, and 9 or 12 minutes once. Existing achievement progress and rewards are preserved. The countdown does not count.
Hosts can also create survival goals for other quests or individual quest stages, choosing the duration and required number of runs. Short attempts cannot be combined; getting knocked out, disconnecting or leaving the quest area breaks the survival streak.
Progression on the legacy interface
Legacy interface players can now open Progression from Settings. The popup includes body passives, skill mastery, daily tasks, transformations and fusion bonds, with tabs, expandable details and a Refresh button.
Scientist turrets respect base walls
Missile Turrets and Turret Frenzy can no longer fire lasers through player-built walls. Stun Grenade Turrets also collide with walls instead of throwing grenades straight through a base. All three turrets continue to attack normally when they have an unobstructed path.
Giant forms reliably grow and return to normal
Giant Form and Great Puranto now always grow characters to their intended size instead of multiplying an already broken visual scale. Reverting always returns the character to normal size, so repeated uses repair the display rather than making it progressively smaller or larger.
Special ranks survive Redo Stats
Redoing your stats now keeps your special rank and its benefits. Existing ranks affected by the character-identity bug are reconnected to their original characters when they log in, without making them earn the rank again or freeing anybody else’s slot.
Yasai transformation progression
Yasai subclasses now see their eligible forms in Progression again, including Super Saiyan Rose for Yasai Kai and Freak Super Saiyan for Yasai Freak. Normal Yasai and Half Yasai forms retain their class requirements.
Logging in no longer grants Super Saiyan forms from old unlock flags. Incorrectly assigned normal Yasai forms are removed on login, and saved forms cannot be activated by an ineligible race or class. Eligible forms still unlock through anger after meeting their requirements.
One Gravity Training Ship quest
The obsolete map-placed Gravity Training Ship has been removed. Players now encounter only the rebuilt quest version, avoiding a duplicate legacy entrance that did not use the current quest and progression systems.
Fair event rotations survive reboots
Arena and open-world event rotations now remember their unfinished order through server reboots. Shuffle runs every enabled or available event once before reshuffling, rather than making an independent random pick that can repeat. Sequential mode also resumes where it stopped. Hosts can choose the mode for both rotations under Scheduled Events.
Android variants have clearer strengths
The four Android variants now have more distinct defensive and Cyber BP roles. The exact changes are:
- Base Android defense was increased: incoming damage fell from 70% to 50%. Its single health bar rose from about 143% to 200% effective health before modules and other combat modifiers.
- X-17 defense was reduced: incoming damage rose from 88% to 95%, matching Gamma and Neo-Android. With its normal full anger recovery ready, its two health bars fell from about 227% to 211% effective health.
- Gamma and Neo-Android defense did not change: both continue to take 95% incoming damage. Their normal full anger recovery gives them two health bars, totaling about 211% effective health when anger is ready.
- Base Android's Anger Module did not become a second health bar: it remains a low-health boost and does not fully heal the user.
Base Android and Gamma remain at 2x racial Cyber BP scaling. X-17 and Neo-Android were reduced from 2x to 1.75x because they can combine Cyber BP with organic power and transformations. Hosts can tune each race's Cyber BP and incoming-damage values independently.
Overdrive previously lasted 30 seconds at every mastery level and was available through the shared module path. It is now exclusive to Base Android and Gamma. Its starting duration remains 30 seconds, then increases by 10 seconds at mastery levels 5, 10 and 15, reaching 60 seconds. Previously installed Overdrive modules cannot be activated by X-17, Neo-Android or other races.
Android upgrades are divided as follows:
- Base Android still has four Android skill and four passive upgrade slots. Infinite Energy Module is now exclusive to Base Android.
- Gamma still has two Android skill slots. Its configured zero passive slots are now enforced, closing the old loophole that allowed one passive. Gamma can use Overdrive.
- X-17 still has two Android skill slots. Its configured zero passive slots are now enforced, closing the same one-passive loophole. X-17 can no longer use Overdrive.
- Neo-Android still does not use the legacy Android skill/passive upgrade menu and can no longer use Overdrive.
Passives retained by an ineligible old save no longer provide their effects.
Beam combat and skill mastery
Skill mastery now reduces cooldowns by at most 20% by default. Energy and meter mastery bonuses are unchanged.
Perfect blocks work while holding block, redirect the beam, stop its caster and double that beam’s cooldown. Afterimage can counter incoming beams. Switching between normal beams now has a short shared cooldown.
At level 5, Explosive Wave and Super Explosive Wave can break beam locks. The escape costs 25% maximum Ki and 35% maximum stamina, increases cooldown and locks stamina for 8 seconds. The Ki cost falls to 10% at level 15, where the stamina lock disappears. The wave protects against beam damage while active and cancels the pending beam explosion.
Beam Lock Resistance and EXTREME Resistance now shorten beam locks correctly and reduce the final explosion. Beam locks also display a hint explaining available defenses.
Hosts can tune these rules and rebalance individual built-in beams.
Join events from either interface
Join Event is back in the Other tab for both interfaces. It offers events currently accepting players, with a single entry when switching interface styles.
Mercenary Gang rewards restored
First-time quest completion no longer loses its rewards to an empty default payout. Mercenary Gang restores its original completion rewards and capture payouts, including bounty resources, Z Points, experience, Special SP rolls and bounty-hunter progress. Hosts can customise these payouts.
Special-rank power covers Cyber BP
Special-rank Battle Power bonuses are applied at the shared final multiplier stage, covering both natural power and Cyber BP without increasing the stored Cyber BP upgrade amount.
Toppo's Destroyer Form activates normally
Toppo characters who unlock Destroyer Form at Power Rank 50 can now use it without choosing an Ascension Path. An obsolete Stage 2 copy no longer interferes with the current form.
Great Namekian works with other transformations
Great Namekian can now be used while Super Namekian or another compatible transformation is active. Great Demon Colossus remains incompatible with it.
Admin DMs stay where you scroll
Admins can scroll upward through long conversations without the message list pulling them back to the newest reply. Opening another conversation or sending a reply still brings the latest messages into view.
Time Chamber achievements track real entries
Entering the Hyperbolic Time Chamber now counts at the moment you arrive inside. Opening the door or leaving the chamber no longer gives credit. Use Time Chamber has returned as a permanent achievement for entering once, and the rotating daily can track one or two entries.
Cell Games achievements register again
Winning The Cell Games now advances its dedicated Champion, Veteran and Master achievements. The three tiers correctly unlock after 5, 10 and 15 victories, and existing progress is preserved.
Reliable Stat Growth
The full Admin tab remains available alongside the new stat controls. Stat repairs now preserve the Genetic Computer’s minimum of 1 and restore damaged zero stats on load. Equipping weights no longer breaks Battle Power calculations if Strength or base power is zero.
Training and Power Fruit now follow a fixed server stat target instead of chasing the strongest player's stats. The target applies to the normalized average: character-creation modifiers still determine each raw stat, so a 2× Strength or 3× Accuracy investment remains proportionally higher at the cap. Gains slow near the limit and stop there, without repeatedly cutting down normal stats during play. Over-limit saves are corrected on login while preserving their stat distribution; only clearly inflated values are automatically repaired during play. Fusion bodies and both participants are excluded from gains, repairs and server stat/speed records. Existing stat-rating labels retain their calculations, and stat/speed records are rebuilt after repairs. Hosts have live controls for growth tuning, inspections and individual or server-wide repairs.
Recent replies stay visible in long admin conversations
Long admin conversations now keep the newest 200 messages visible. Once a conversation grows beyond that limit, its oldest messages are trimmed from the view instead of hiding new replies.
Dragon Break map corrections
The roleplay world now uses the updated Dragon Break map, including scenery, collision and drawing-layer fixes. Its world-map editor copy has been refreshed too. Built-in scenery stays part of the map rather than creating duplicate saved objects.
Ticket conversations show every message time
Admins can now see the full date and local time on every message in a ticket conversation, including the opening report, form answers, replies and private staff notes. The timestamps appear in both desktop and mobile ticket views.
Special-rank waits show the time remaining
Special-rank messages now give the actual remaining wait in minutes, hours and days. This covers new-character eligibility, repeat attempts, recent fighting-style changes, and the earliest inactive slot release when a full rank has one coming. Fighting-style mastery ranks now correctly require 48 hours with that style instead of only one minute.
Flight returns after Snake Way
The Other World Tournament now blocks flight only during the Snake Way crossing. Flight works normally again when the tournament fights begin.
One support inbox on the official server
The official server now has one clear Support option for help requests, bugs, suggestions and player reports. Your report becomes a ticket the team can answer in-game, and anything requiring deeper work can be passed onward without losing the conversation.
Hosts can control Basic Dash barrier passage
Hosts can now separately choose whether Basic Dash crosses normal barriers and whether it can escape outward through Trap Box walls. Normal barriers block Dash by default, while the penalized Trap Box escape remains enabled by default.
Androids can qualify for special ranks
Android characters no longer fail special-rank eligibility because they are absent from the normal Battle Power ladder. Both relative and minimum normal-BP requirements are skipped for them because their progression uses Cyber BP; every other requirement still applies.
Scrapper history
Admins can now review individual scraps in Currency Activity, including who scrapped the item, its name, when it happened, and the resources actually received after taxes. A Scraps only filter and item search make suspicious activity easier to investigate. Detailed history starts with the updated game build; older records cannot recover missing item details.
Z-Fighter Challenge shows fighter names
The Z-Fighter Challenge opponent picker now shows each boss's proper name instead of lowercase internal identifiers. Fighters with the same name remain separately selectable without exposing those identifiers.