Daily Patch Note: Small Improvements
A small post wipe patch log to fix several start of wipe issues.
Small Changes Summary
-
Performance Improvements: Made several performance improvements to address lag as server builds up on a fresh wipe.
-
Science Menu: Fixed a bug with Sword, Axe, Hammer and other weapons not showing in Science Menu, although armor has not been fixed yet. You can still buy armor from bulma for the same price. It should show back in science menu next reboot.
-
Science Menu: Fixed a bug with RP-Only Items like Magic Circle & Enchantment Tables showing in Science Menu.
-
Desert War: Fixed a bug with Desert War event starting without healing participants when they join. It should now heal everybody before the fighting starts.
-
Korin Quest: Korin Quest NPC no longer has anger. It should now work functionally similar to before, to avoid it being too hard to beat.
-
Sparring Quest: Sparring Quest has been fixed to 5 minutes rather then a random time between 5 and 10 minutes, sometimes making it too long.
-
Weapon Fighting Styles: Fighting Styles like Swordsman should now work properly. Fixed a bug with the fighting styles not detecting you holding the weapons.
-
Cyber BP & Knowledge Fix: Fixed a bug with Cyber BP and Knowledge being far too high retaining some of the power from last era.
Smoother Gravity Warzone countdowns
Gravity Warzone announcements no longer repaint the entire battlefield in one tick causing massive lag. Large visual transitions are spread across several ticks to reduce sudden pauses.
RP props stay out of Science
The Enchantment Table no longer appears in Science on servers where it does not belong. It is now treated only as roleplay content, starts disabled, and cannot be placed unless both enchantment settings are enabled.
Server-wide disabled Science items now stay disabled even when an old character save contains a personal recipe for them.
Arena wars start everyone fresh
Desert War and other wars fought on a separate map now fully restore every fighter as they enter. Health, energy and stamina are filled and knockouts are cleared for the start of the fight, including late joins and players returning after a relog. Hell Bind remains disabled for war participants so it cannot bypass the event's lives or knockout rules.
Korin's reflection stays down
Korin's Training once again ends when the mirror fighter reaches zero health. The rebuilt opponent no longer restores itself through anger and effectively takes a second life.
Custom weapons unlock their fighting styles again
Rebuilt swords, energy blades, axes and hammers now work with the same weapon-required skills as their original versions. This fixes Swordsman, Executioner, Hammer, Juggernaut and other techniques that could wrongly say a matching custom weapon was not equipped.
GT Goku’s training is now five minutes
GT Goku’s sparring quest now lasts exactly five minutes instead of randomly running for as long as ten.
The separate quest countdown has also been removed from this training session. You will now see one clear timer showing how long you actually need to spar.
Smoother play between background updates
Repeated background work for special ranks, update notes, shops, skill trees and planet tracking has been reduced. Achievement tracking and interface updates also do less unnecessary work.