Dragon Universe
DRAGON UNIVERSE
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UPDATEv1.0.0Β· May 16, 2026

Game Wipe Update 1

A large update for the wipe on 16th May featuring new races, balance changes, and content.

raceswipe update

Wipe Update (16th May 2026)

Skill 1: Rebellion Hammer (Reworked)

Description: This technique requires you to hold the key for 3 seconds. This charges a powerful energy concentration in the user’s arms. After doing so, the technique lasts 15 seconds. Within these 30 seconds, you can tap the technique up to two times dashing towards your opponent dealing an explosive punch send the opponent flying with minor burn effects.

  • Burning Damage: This technique deals a very small amount of burning damage upon landing on the opponent.
  • Usage: Can be used up to three times with a short cool-down in between before going on large cool-down.
  • Damage: Deals heavy melee and stamina damage.
  • Second Attack: The second strike deals a heavy stun effect rather then burning. Ends after second attack.

Skill 2: Riot Javelin (Reworked)

Description: A charge-able Ki technique, this technique once tapped. Charges an energy ball in the opponents hand. It takes a few seconds to be ready to be fired, while charging you can move around and use other techniques. Once it is ready, tapping the skill allows you to throw it towards your opponent at violent space. Dealing extreme damage

  • Charging Technique: This technique takes a few seconds to charge, however you can move around and use other techniques while it is charging.
  • Explosive Damage: This technique deals heavy explosive and ki damage upon impact.
  • Stamina Recovery: Landing this technique recovers a large amount of stamina.

Skill 3: Meteor Break (Reworked)

Description: A powerful melee technique which deals continuous damage to your opponent. This technique requires you to hold the key to continue the combo. Attacking the opponent from all directions before knocking them back and dealing significant damage.

  • Melee Damage: This technique deals multiple ticks of melee damage before ending with a heavy knock-back attack with heavy stun.

Regular Yasai (Skills Rework) - Done

Skill 1: Saiyan Spirit

Description: Holding this technique wraps you in an energy armor while charging a ki-infused melee attack. While charging you do not take any damage from any sources, upon letting go of the charge, if you are within melee range of an opponent you deal a HEAVY melee blow to your opponent leaving them hit stunned and stamina locked.

  • Stamina Lock: This technique, upon landing on your opponent locks their stamina for 10 seconds.
  • Charging: While charging, your movement speed is slowed, however you are immune to damage and knock back.
  • Stamina Recharge: Landing this technique recovers your stamina by 30%.
  • I Frames: Immune to damage and knockback while charging.

Skill 2: Bomber Dx

Description: This technique shoots a fast moving short-medium ranged blast which upon contact with an opponent detonates and deals massive explosive damage. This technique is better used at close range, however tapping the technique again allows you to explode the skill before it ends, effectively allowing you to land massive damage even if you miss.

Skill 3: Arm Break (NEW!)

Description: This technique powers up and then charges at the opponent to deliver a powerful punch to their arm, capable of severing it, causing excruciating pain and major damage to the opponent.

  • Dashing Technique: This technique dashes directly towards your opponent, provided an aim assisted powerful blow.
  • Combat Injury: This technique applies a combat injury directly to your opponent’s arm. Leaving them massively debuffed for a short period. It also directly debuffs opponents outgoing damage.
  • Stamina Damage: This technique drains opponents stamina.

Skill 4: Sweep Barrage (Reworked!)

  • Type: Melee (Counter: Melee)
  • Activation: Tap to initiate a 1.5-second counter window.
  • Effect: Evades attacks by jumping backward, then launches a series of low-damage strikes, culminating in a stunning final blow.
  • Additional Details:
    • The final attack targets the opponent's stamina and stuns, effective if not evaded.
    • Features a high static cooldown.

Arale β€” Race Guide (SPR) - (Passive)


Arale β€” Race Guide

Description: The Arale-Type Androids are a unique class of artificial beings originating from Penguin Village. Designed with a childlike appearance and demeanor, they possess extraordinary strength and abilities that routinely defy the conventional laws of physics. Don't let the appearance fool you β€” behind the goofy exterior is raw, absurd, reality-breaking power.

BP Modifier: Standard Type: Non-Anger Race


Base Passives

Toon Force β€” The laws of physics are more like suggestions. Throughout combat, random status effects and knockback are applied to opponents unpredictably. You can't plan around it. Neither can they. (done)

Mischievous Nature β€” Deals boosted damage to opponents who aren't targeting you. Damage is further increased when opponent is below 50%. Rewards flanking, chaos, and picking fights with people who are busy fighting someone else. (done)

NaΓ―vetΓ© β€” Enhanced Base Movement Speeds, Boosted movement speed when using a Flying Nimbus, and increased damage when wielding the Power Pole. The iconic duo works better in Arale's hands than anyone else's.

  • Enhanced Base Speed: This passive boosts Arale’s base speed significantly, then further enhances it with a Flying Niimbus.

Gag-Manga Durability β€” 15% increased stat allocation to durability and resistance. Arale doesn't go down easy β€” cartoon logic says you can take a planet-splitting punch and walk it off. (DONE)

Spar Training β€” Arale gains BP through normal sparring. Receives a reduced spar rate when cybered. (DONE)

Skills

Arale Kick β€” A high-speed double flying kick delivered with absurd force. Fast, direct, and hits like a truck. Scales with strength. 15s cooldown. (Done)

Earth-Splitter β€” Punch the ground hard enough to crack the planet in half. Deals massive AoE damage and stuns everyone around you. Completely ridiculous. Completely effective. Scales with strength. 25s cooldown. (Done)

Poop Toss β€” Spawns a clump of literal dookie and hurls it at light speed toward your opponent. Deals zero damage but applies heavy stun and severely reduces their movement speed. The most disrespectful skill in the game. 25s cooldown.

N'cha Cannon β€” A powerful energy beam fired directly from the mouth. Scales with both your force stat and a portion of the opponent's force stat plus BP β€” meaning the stronger your opponent is, the harder this hits them. 40s cooldown. (done)

Garbage Frenzy β€” Go berserk and spray garbage β€” watermelons and literal turds β€” in every direction for several seconds, occasionally homing it toward nearby foes. Each piece is individually weak, but it's a relentless bullet-hell of refuse. 25s cooldown.

Dashing Headbutt β€” Rocket across the gap with a dashing rush and bury your skull into the opponent. Heavy melee and stamina damage, heavy knockback and Screwed Movement, with a chance to inflict a Brain Injury. 24s cooldown.

Woohoo! β€” Pick up a massive boulder from the ground in front of you and hurl it at your opponent for heavy damage. Simple. Brutal. Scales with strength. 30s cooldown.

Watermelon/Pumpkin Cannon β€” Load a rocket launcher with a watermelon or pumpkin and fire it at the target. Deals heavy projectile damage. Scales with force. 20s cooldown.

Kiiin! β€” Sprint at extreme speed while shouting "kiiin" like a jet engine, then tackle the opponent into the ground for massive damage and stun. Scales with strength. 25s cooldown.


Transformations

Stage 1 β€” Ultra-Man

Battle Power Requirement: 1,500,000

Arale "transforms" into the hero Ultraman by turning on a flashlight, shouting "Schwaaa!" and changing into a spandex superhero jumpsuit. It's not a real transformation. It works anyway.

Enhancements:

  • +10% damage output.
  • +10% damage reduction.
  • +5% damage resistance.
  • +10% reflexes.
  • Reduced energy and stamina drain.

Stage 2 β€” Super Saiyan-Like Form

Battle Power Requirement: 70,000,000

Arale takes on her own Super Saiyan-like state β€” golden aura, spiked hair, the whole package. It shouldn't be possible. It doesn't matter. She does it anyway.

Enhancements:

  • +19% damage output.
  • +19% damage reduction.
  • +19% reflexes.
  • +10% increased stamina and energy drain.

Android Bio-Construct (73) β€” Race Guide

Description: The Android Bio-Construct represents an artificially engineered being designed for combat efficiency, energy absorption, and adaptive evolution. Unlike natural fighters, this race doesn't rely on emotional power spikes or traditional growth β€” it dominates through calculated combat, resource control, and the ability to replicate enemy techniques. Every fight is data. Every opponent is a source of power to be harvested.


Base Passives

Energy Absorption Core β€” Melee attacks restore 5% stamina and ki per hit. Using ki-based attacks siphons stamina from your opponent. You sustain yourself through constant pressure β€” the longer you fight, the more resourced you become while your opponent drains. (done)

Copy Protocol β€” After 3 seconds of continuous physical contact with an opponent, copy one of their abilities (excluding transformations). You can store up to 3 copied abilities across 3 loadout slots. Choose carefully β€” what you copy defines how you fight.

Combat Analysis Engine β€” Taking damage from unique abilities grants a stacking 3% damage boost, up to a maximum of 15%. Additionally, repeated damage from the same attack type is reduced. The more varied your opponent's kit, the stronger you get. The more they spam one move, the less it hurts. (done)

Stamina Conversion Matrix β€” Above 80% stamina, gain up to 15% damage reduction β€” your systems are operating at peak efficiency. Below 30% stamina, gain +10% attack power β€” emergency protocols kick in and you hit harder as a last resort. (done)

Artificial Efficiency β€” All copied abilities have 20% reduced cooldown and deal 5% increased damage. Stolen techniques work better in your hands than they did in the original user's. (done)

Note: This race does not have access to infinite stamina or energy modules. Only adaptive combat and other non-sustain modules are available.


Base Skills

Energy Palm β€” A forward palm strike dealing moderate damage that restores a small amount of stamina and ki on hit. Briefly locks the opponent's stamina recovery. Your bread and butter β€” hit them, heal yourself, shut down their recovery. (BASIC MELEE) - done

Eye Laser β€” An instant eye-fired piercing shot for surprise punishment. Fires a rapid burst of twin beams with no wind-up. On hit it drains stamina, briefly stuns, and applies corruption β€” punishing whoever wasn't paying attention. (FORCE) - done

Absorption Grip β€” Grab the opponent and drain their energy over 5 seconds. Restores your stamina and ki while dealing slight health damage. After release, the target's movement speed is temporarily reduced. The direct resource theft tool. (MELEE) - done

Ki Pulse β€” Emit a short-range burst of energy that knocks enemies back in a small radius. Interrupts charging, blocking, and skill activations. Fast, disruptive, and creates space when you need it. (BALANCED) - done

Energy Shot β€” Fire a fast, low-cost ki blast with minor tracking and quick recovery time. Your ranged poke β€” cheap, efficient, and always available. (FORCE) - done

System Dash β€” Burst forward in any direction at extreme speed, phasing through all incoming attacks during transit. On activation, cleanses all active status effects and detonates an explosion at the position you just left, dealing damage to anyone standing where you were. After dashing, movement speed is boosted for 10 seconds. Repositions you, purges your debuffs, punishes anyone chasing too close, and leaves you faster on the other side. (BALANCED) - done

Data Scan β€” Briefly scan a targeted opponent, highlighting them and revealing their attack patterns. For 30 seconds, gain +10% damage, +10% dodge rate, and +10% damage reduction against that specific target. Knowledge is power β€” literally.

Replicated Shot Volley β€” Fire up to 6 rapid ki blasts infused with copied energy signatures. Each shot has minor tracking and drains a small amount of enemy stamina on hit. Short delay between shots followed by a long cooldown. Volume pressure that bleeds your opponent dry. (FORCE) - DONE

Combat Skills (Stolen Skills)

Description: 73 naturally can obtain a few preset copied skills reflecting the skills copied in the anime. All of these techniques require Combat Points for the 73 to learn.

  • Special Piercer Cannon (73 Variant): Seven-Three fires a piercing energy beam from his fingers. (done)
  • Imprisonment Ball: Trap the opponent inside a golden sphere, juggle them, then detonate the prison. (done)
  • Masendan: An energy sphere variation of the Masenko Technique. Using the skill charges a sphere of energy before above your head before throwing it within the direction of your target; upon contact with a target it deals impact damaged based on force. (done)
  • Stretchy Punch: Snap a stretchy arm to whip foes from range, dealing health and stamina damage. (done)
  • Demon Hand: Launch a stretchy arm, squeeze the foe from range, and optionally yank them in. (done)

Special Skills (Special SP)

Quill Combat (4 SSP)β€” fires out brown-like quill needles from their backs to strike at their opponents. (Balanced)

Energy Drain Sphere (4 SSP) β€” Release a condensed energy orb that detonates on impact, siphoning stamina and ki from all enemies hit and restoring a portion back to you. AoE resource theft in one package.


Transformations

Stage 1

Limiter Release (A Type)

Battle Power Requirement: 1,500,000

Partially removes internal limiters, allowing greater output while maintaining system stability. Increased Battle Power, energy absorption rate, and reflexes. The safe option β€” more power without risking system integrity.


Full System Release

Battle Power Requirement: 30,000,000

Fully unlocks all combat systems and processing capabilities. Enhanced Battle Power, damage, reflexes, and copied ability duration. Absorption and mimic abilities activate faster. Every subsystem is running at maximum β€” no safeties, no restrictions.

Glorio β€” Race Guide

Description: The Glorio Race is modeled after Demon Realm combatants β€” precision fighters who specialize in magic-based techniques and calculated aggression over raw ki output. They don't overpower you. They outmaneuver you, punish every opening, and tear you apart with lightning and arcane strikes before you realize the fight was already over.


Base Passives

Demon Realm Physiology β€” Reduced reliance on ki-based systems. All abilities consume less ki than other races and Glorio takes slight resistance to ki-based damage. (done)

Arcane Combatant β€” The user naturally receives the Mage style, allowing them to have dual use fighting styles. They start with Mage naturally, and can choose another. (done)

Precision Fighter β€” Landing techniques on weakened opponents deals larger amounts of damage. The lower your opponents energy and stamina, the more damage you deal. Additionally, when opponents are regenerating with the regeneration skill or any of it’s variants, you deal 30% more damage to those opponents. (done)

Tactical Pressure β€” Each consecutive melee or powerful projectile technique on your opponent deals more damage, each consecutive hit adds 6% damage to the next one. Up until you are hit by a powerful technique which resets it back to 0% boost. (done)


Skills

Flash Bolt β€” Fire lightning from your fingertips at high speed. Fast projectile with slight tracking that applies stun on contact. Quick, precise, and ideal for catching opponents off guard or interrupting their actions from range.

Lightning Buster β€” Fire a concentrated lightning blast from the palm. High damage with piercing properties and applies burn on hit. The Glorio's primary ranged damage tool.

Electric Whip β€” Extend lightning into a whip-like strike at mid-range. Interrupts enemy actions on contact and applies both stun and bleed. Controls space and shuts down whatever your opponent was trying to do.

Sky-Rending Flash Combo β€” Launch the opponent into the air and follow up with a rapid aerial combo ending in a heavy downward strike. Multi-hit damage with bleed applied on the final hit. The Glorio's signature melee chain.

Phantom Step β€” Dash at extreme speed for a brief moment of invulnerability. Your next attack after Phantom Step applies Corruption β€” a debuff that weakens the target. Use it to dodge through attacks and immediately punish, or reposition for a better angle.

Gun Burst β€” Draw a Demon Realm firearm and fire rapid shots at the target. Individually low damage but applies bleed through successive hits. Fast, relentless, and keeps pressure on opponents trying to create distance.


Combat Skills

Magical Thunder Punch β€” Channel lightning into your fist and deliver a devastating single strike. Deals heavy burst damage and applies both stun and burn on contact. The closer you land it, the harder it hits.

Afterimage Barrage β€” Rapidly dash around the opponent creating multiple afterimages before striking from every angle. Multi-hit combo with the final hit applying Corruption. Disorients the target and makes it nearly impossible to track which direction the real hit is coming from.

Arc Lightning Storm β€” Summon multiple lightning strikes across a targeted area. Deals area damage over time and applies repeated burn and stun effects to anyone caught in the zone. Locks down an area and forces opponents to move or suffer.

Beerus Race (Rework)

Description: The Beerus Race, modeled after Beerus & Champa, comprises feline humanoids renowned for their intense rage and combat prowess. They harbor an immense amount of anger and exhibit a natural affinity for destruction. Consequently, they acquire the power of a destroyer earlier than other races. A notable characteristic of this race is that many of their techniques scale with their anger stat, offering substantial benefits for investing in this stat.

  • BP Mod: 1.83x
  • Limit Burst: Blazing Soul
  • Type: Anger Race

Passive 1: Beerus Madness

Description: The race possesses an extraordinary level of dangerous fury. Once their health falls below 50%, they experience a surge in power. However, this comes at a cost, as they become more reckless and susceptible to taking increased damage when hit.

  • Outgoing damage increases with investment in anger stat
  • Below 50% health, the user receives a surge in power although they take more damage then usual as a result of their uncontrollable anger. They also recieve an increase in outgoing damage.
  • As a drawback, they receive Increased vulnerability to damage during this heightened state.
  • Anger time and power increase with this passive, extending the duration and strength of their anger.

Passive 2: Natural Destroyer

Description: This passive coats the user’s melee attacks and ki attacks with destruction energy. All projectiles are coated with destruction energy, increasing their power and explosive capability.

  • Landing Melee or Ki techniques has a percentage change to do extra explosive critical damage, applies to both melee and ki techniques.

Passive 3: Maochist

Description: Unlike other races, the user’s battle power does not reduce as their health and energy decrease. Subsequently, their damage multipliers increase the lower their health. This applies to both melee and ki techniques.


Skill 1: Sphere of Destruction

Description: Raise one hand and generate a massive overhead sphere of annihilation energy. Hurl it downward at a targeted area for catastrophic AoE damage. Long charge, long cooldown, devastating payoff. The signature nuke.

Skill 2: Beerus Combo

Description: A rapid multi-hit melee flurry mimicking Beerus' erratic fighting style. Hits come from unpredictable angles β€” chops, palm strikes, flicks, kicks β€” each one coated in destruction energy. Final hit launches the opponent with heavy knockback. Scales with anger stat.

Skill 3: Destruction Finger Beam

Description: Fire a thin, precise beam of destruction energy from your fingertip. Fast startup, pierces through guards partially, and deals bonus damage to opponents below 50% HP. Low cooldown, designed to be a quick punish tool.

Skill 4: Cataclysmic Orb Blast

Description: Conjure a volatile ball of destruction energy before kicking it towards your opponent aiming for a point-blank impact attack. Deals heavy explosive damage to everything nearby the collision impact. This technique has a low cool-down.

Skill 5: Power Flick

Description: A short-medium range dashing technique which dashes towards your opponent before dealing a heavy flick, which deals massive knock-back and melee damage. The skill can be tapped again within a short window of time to do double damage if you catch up to them.

  • Melee Range: This technique applies at melee range if you are within melee range.
  • Dashing Range: If the opponent is further away from you, this technique can do a small dash towards your opponent before applying.
  • Multi Usage: Landing this technique on your opponent within 3 seconds of the previous land, and you can land a second strike.
  • Stun & Hit Stun: This technique leaves your opponent stunned.
  • Stamina Damage: This technique reduces your opponents stamina moderately.

Skill 6: Power Chop

Description: This is a counter technique whereby the user initiates a counter stance for 1.5 second, if attacked within this window, the beerus re-appears behind the user landing a CHOP to the back of the opponents head. This instantly drains a moderate amount of energy, and stamina from your opponent before hitting them with a massive heavy stun.

  • Heavy Stun: This technique applies a massive heavy stun leaving your opponent paralysed.
  • Stamina Lock: This technique heavily drains your opponents stamina before locking it.
  • Drain: Heavy stamina and energy drain inflicted on your opponent.

Skill 7: Destruction Rampage

Description: The user charges a dash attack, which upon colliding with an enemy, hit-stuns them and initiates a series of attacks in quick succession from four different angles.

  • The user is surrounded by a powerful aura before attacking.
  • Deals strength damage against the opponents resistance.

Skill 8: Destruction Blast

Description: A charge-able large destruction blast technique which unleashes a large ball of destruction energy. Upon contacting with your opponent the technique explodes and deals massive damage.

Combat Skill 1: Destructive Fission

Description: A slow moving hakai energy ball which upon contact with an opponent, it entraps the user with a ball of hakai energy, if they are unable to escape this ball of energy, it explodes dealing massive damage.

Combat Skill 2: Hakai

Description: A short to medium linear ranged technique which engulfs destruction energy around your opponent trapping them before detonating after a few seconds, this deals massive health and stamina damage after it explodes.

Combat Skill 3: Destruction Beam

Description: A super beaming technique, which charges a large amount of destruction energy before beaming an extremely large beam. Upon contact with opponent it does multiple ticks of damage before dealing explosive damage.

  • While charging this technique, the power of the Beerus increases by 30%.
  • If the technique lands, the Beerus gets a movement speed boost, and damage boost for next 15 seconds.

Combat Skill 4: Destruction Blasts

Description: A consecutive energy barrage coated in destruction energy, each blast deals explosive damage that deals damage to opponents health and stamina.

Other Yasai Changes

Big Bang Burst (Reworked) - All Yasai

Description: This technique can be used with short range of an opponent, entrapping them in a big bang burst, if successful, the opponent takes multiple ticks of energy damage before the technique explodes dealing massive damage.

  • Damage: Deals multiple ticks of damage based on Ki Damage.
  • Explosive: Explodes into massive impact ki damage.
  • Stun: Leaves opponent stunned after, allowing a follow up attack.

Reworked this legacy Yasai skill to a modern entrapment skill that’s actually functional in combat, no longer leaves you trapped or is a useless filler move that does no damage.

Packages System - DONE

Description: Modernised the package system and website; revamped all old packages, removed useless ones and added new features such as bundles, discounts, adding multiple things to cart allowing you to save on fees, quantity discounts and many other things. The pack token shop has been modified visually and functionally.

  • New Packages: Added new packages to the game; while reworking previous ones and removing old ones from 2008 which are basically useless. Effectively modernising the system.
  • Modern System: Revamped legacy website, to a new functional web app supporting carts, discounts, announcements, purchase history, subscription management, support chat, gifting and various other features.
  • Website: Packages website can be seen on packages.dragonuniversegame.com as well as through in-game.
  • Pack Tokens & Guide: Pack Tokens now has a clear cut guide detailing everything in the pack token shop and exactly what each thing does. Similarly, a guide has been added for the normal package shop.

Transformation Browser - DONE

Description: Players can now use the verb: β€˜View Transformation Database’— this opens up a browser menu which allows you to in real time view every single transformation in the game, all of the stats for the transformation and it’s current balancing. This data is siphoned directly from the code so it is always up to date. It also allows admins to change the balancing for all transformations on the fly. Rapidly increasing efficiency of balance updates as they do not need a full game update; and it keeps players in the loop.

  • Sorting: Can sort transformations by various things such as races, classes, stage 1 and stage 2.
  • Balance Changes: Can view recent balance change patches.
  • Stats: You can view all the stats for all transformations from requirements to boosts and everything else.
  • Alternatively, you can also view this even outside of the game using the link: transformations.dragonuniversegame.com

A similar system is being developed for skills, ranks, and everything else. However, due to the vast number of skills it will take some time to port all the new skills to the new system.

Other Changes

Permanent Transformations: Fixed a bug with races with permanent transformations being unable to use other transformations e.g. destroyer form, ultra instinct. This affects races such as Bio Androids, and Majin. (DONE)

Dash Attack: Added a toggle for the old dash attack technique, players now have the option to use the old model of dash attack. (DONE)

Sokidan: Fixed a bug with using the Sokidan Technique keeping you stuck frozen and the attack never fires, making the skill completely useless, doing nothing. (DONE)

Scientist: Fixed all remaining bugs with the Scientist Fighting Style.

Human Path: Humans can now change their human paths at roshi once every era reset. This option will become available to all humans post reset. (DONE)

Tatsumaki: Brawler’s spinning tatsumaki technique can now be cancelled mid attack by tapping the skill during the attack. (DONE)

Gravity Warzone & World Events: World Events like Gravity Warzone should continue to give you gains even if you crash during the event or log off. Previously it stops you from gaining anything due to an oversight with the game thinking you were still registered there.

Chat QoL: Fixed a bug with Say, when changing maps, when you login or teleportβ€” with the game not registering you as a part of the map leading to your says not being seen by anyone, similarly you can also not see other peoples say. This has been completely reversed! (done)

Dragon Balls: Fixed various bugs with Dragon Balls respawning when you knock out players, or the balls voiding altogether rather then them dropping. Fixed a bug with Drop All. Fixed a bug with Drop. (done)

Training Package: Fixed a bug with Training Tab no longer working with the training package, it should now work just fine. (done)

Mastered Instant Transmission: Modified how the player teleporting works to be more balanced, additionally, removed teleporting to NPCs in crazy unaccessible maps such as God Realm. (done)

Brave Sword: Fixed a bug with Brave Sword applying Miasma among other status effects even if it should not. Fixed an oversight which previously sought to make Miasma work on Brave Sword but accidentally sometimes made it work even if they do not have Miasma. (done)

Rebooting: Fixed a bug with Rebooting happening during events; it should now not reboot the server during world events, and scheduled events. (done)

Human Wolf: Modified the wolf path on human, it should now have a larger melee damage boost and apply to all forms of melee attacks. (DONE)

Transformation Customisation: Modified the new transformation system to be sandbox friendly, players can now β€˜TOTALLY’ change their transformation appearance similar to buffs, whether thats hair icon, overlays (or a stack of them), aura and any visual appearance. Additionally, players can even totally rename the transformation. (DONE)

Planet Fitness Orb: Planet Vegeta Fitness now has a pseudo permanent power-orb whereby players training here gradually get the same benefits that a power orb has, however the effect is much lower and hits a soft cap quickly. This is to make PVF a more attractive training place and small QoL for players who cannot get power orbs.

Gravity Machine QoL: Simplified new Gravity Machine, all the buttons are now quicker and can be done in single buttons, no longer need to set gravity, then press activate. You also no longer need to type the exact amount to refuel. You can just click refuel and repair the gravity machine.

Double Axe Handle: Double Axe Handle damage has been increased for balancing by 20%. (DONE)

Big Bang Burst: Skill has been reworked to actually being a viable skill, it should now be worthy of being on your skill list. (DONE)

View Players Online: Added this new modern verb, replacing the old β€˜Who’ verbβ€” with far more functionality. (DONE)

Saiyan Combat Insight: Fixed a bug with the Saiyan Combat Insight passive from Warrior Fighting Style; effectively doing nothing did not receive the damage boost for dodging, perfect blocking, countering etc. It should now be fixed. This issue persisted for years. (DONE)


New Technology: Downhole Pumps

Description: This technology can be bought from Bulma NPC, once bought it can be placed near an underground base. This has the ability to completely destroy someones underground base by by grabbing it from the outside and bringing things up. This solves the problem of underground bases being almost invincible.

  • Counter Technology: Sole purpose of this technology is to be a counter to underground bases.
  • Destruction: This technique effectively destroys an opposing players underground base, however it takes a some time for the base to be fully pumped out.