Dragon Universe
DRAGON UNIVERSE
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UPDATEv0.0.9Β· April 21, 2026

Update Logs (21/04)

Several racial reworks, balance changes, and bug fixes.

race-reworkbalance-changes

Update Logs (21/04)

Eis Shenron (Rework)

Passive 1: Cold Meter

Description: Eis Shenron has many techniques which rapidly decrease the temperature of an opponent. When targetting an opponent, you can view your opponents Cold Meter. Using Ice techniques on your opponent gradually boosts up how cold they are reaching high levels of coldness have devastating effects on your opponents, and can lead to them being frozen.

  • Damage Multiplier: The colder an opponent is the more damage they take from all sources of attacks this is because their body becomes more vunerable to damage making even the basic of attacks have a heavy sting.
  • Slowed Effect: As opponents have increased cold meter, there movement speed starts to slow down as they lose energy and the will to maintain a high pace.
  • Status Effects: The higher the cold meter, the more opponents status effects last this includes but not limited to Stun, Slowed Effect, and Screwed Movement.
  • Freeze Effect: Having a high cold meter increases the chance you can get frozen into a block of ice when hit with an ice attack rendering you completely vunerable until the ice is shattered in which you take critical damage.

Passive 2: Exoskeleton

Description: Possessing the natural capability to shield themselves in a thin layer of ice acting as a shelled exterior moderately decreases the amount of damage taken from attacks.

  • Status Effects: Eis Shenron naturally has a significant decrease in the amount of stun, slowness, and other status effects applied to them. (-30%)
  • Knockback: Eis Shenron naturally takes less knockback then others due to their layer of armor. (-20%)
  • Damage: Eis Shenron possesses a natural damage resistance acting as a heavy armor reducing the amount of damage they take by 13%.

Skill 1: Ice Tips

Description: This technique rapidly increases the temperature of your arms effectively enshrouding them in a glowing ball of frosty ice. While this technique is active, your attacks do critical damage and increase the coldness meter of your opponents. This allows all of your melee techniques and ki techniques to increase your opponents cold meter rather then just ice techniques. Projectiles will leave a trail of ice.

  • Cooldown: Moderate
  • Scaling: Stat Agnostic; works on both melee and ki builds.
  • Timer: Technique lasts around 20 seconds before going on cool-down. Increases by 1.5 seconds per level up to a maximum of 35 seconds.

Skill 2: Ice Creation

Description: This technique creates a pool of ice on the floor by rapidly decreasing the temperature of the ice around you. Players standing within this ice field suffer from a gradual increase in cold meter, decrease in accuracy, and slowly draining energy and stamina. Additionally, opponents take more damage on these ice tiles.

  • Duration: Ice Tiles last around 20 seconds on the battlefield before dissipating.
  • Drain: This technique rapidly drains your opponents energy and stamina while they are standing on the tiles.
  • Cold Meter: Victims suffer from a gradual increase in there cold meter.
  • Freezing Potential: These tiles have a small chance to completely freeze your opponent if they have a high enough coldness meter.

Skill 3: Ice Spike Burst

Description: This technique lets out a multi-directional barrage of ice spikes all around the user, shooting three times in 8 directions divided in a 360 degree angle around the user in quick succcession.

  • Damage: Deals heavy bleeding and impact damage.
  • Coldness: Increases opponents coldness meter by 15% each hit.
  • Bleeding Damage: Deals bleeding damage on your opponents.

Skill 4: Ice Spike Crush

Description: This technique initiates a heavy stomp on the ground using frost enfused feet resulting in heavy impact damage, shortly after ice spikes raise from the ground all around you in vine style dealing massive cutting and bleed damage to anybody standing on the tiles.

  • Stun Damage: Initial impact stomp damage deals heavy stun to opponents, leaving them vunerable to the spike follow up.
  • Spike Damage: Spikes raise from the ground in quick succession after the stomp dealing heavy cutting damage to anybody in the range of the attack.

Skill 5: Heavy Ice Breath

Description: This technique lets out a large blow of cold air opponents hit by the impact of the air are subject to large amounts of coldness capable of instantly freezing the opponent. The tiles around are instantly covered in ice, and the opponent gains massive coldness.

  • Coldness: Taking the impact of this attack increases opponents coldness by 30%.
  • Impact Damage: If hit head on by this technique the opponent has a high likelihood of being instantly frozen ontop of impact damage.

Skill 6: Ice Cannon

Description: A beaming technique which comes straight out the mouth of the dragon, unlike heavy ice breath, it's a precise linear attack which blasts in violent speeds towards your opponent dealing heavy damage and instantly freezing your opponent while boosting their coldness signficantly. This is a long ranged attack as opposed to heavy breath being short range, however its thin rather then wide.

Skill 7: Absolute Zero - Cold Armor

Description: This technique traps you in a ball of ice, after lowering your entire bodys temperature to absolute zero-- opponents which attack you are inflicted with coldness effect, and take some self damage due to the toughness of your ice. You are immune to knockback in this form and take drastically less damage. This lasts a moderate amount of time before going on cool-down and rapidly drains energy while active.

Skill 7.5: Absolute Zero - Ice Barrage

Description: An energy technique shrouded in ice, this shoots a barrage of ice blasts which deal moderate damage while applying coldness effect on your opponent. Shoots up to 12 blasts.

Skill 8: Absolute Zero - Ice Charge

Description: A charge-able ki attack which when released shoots a large ball of ice with large radius that explodes into a cloud of cold mist and ice tiles.

  • Damage: Deals heavy damage.
  • Freezing: Potential to freeze opponent upon impact.
  • Ice Tiles: Creates a large amount of ice tiles upon contact.

Combat Skill 1: Ice Bomb

Description: Eis Shenron rapidly drops the temperature of his arm to near absolute zero, condensing extreme cold into a volatile frozen core. The charged arm radiates frost and mist leaving ice crystals in the air with every movement. Once the charge is complete, you have 10 seconds to hit an opponent with the ice bomb. If successful, your opponent is encased in a sphere of ice which applies coldness status effects overtime while taking multiple ticks of damage while trapped.

  • Combat Points Cost: 60.

Combat Skill 2: Ice Blade

Description: Upon tapping this technique the Eis Shenron conjures a blade made of ice which lasts for 30 seconds before going on large cool-down. This blade has various functions from launching waves of slicing ice and dealing slicing cold melee strikes.

  • Holding Skill: Holding this technique for approximately 1 second, slices the air with the ice blade, launching multiple waves of frosty slicing air with a wide range of attack. Opponents hit with the ice waves deal heavy bleed damage, massive coldness and potential to be frozen.
  • Tapping Skill: Tapping this technique allows you to slice opponents within range dealing moderate damage and bleed while inflicting coldness effect on your opponent. This lasts a short amount of time.
  • Combat Points Cost: 60

Combat Skill 3: Ice Combustion

Description: This technique when used slams the Shenron's arm into the ground rapdily dropping the temperature of the ground to absolute zero-- resulting in ice waves spiraling around the user in all directions-- if these ice waves collide with an opponent they are instantly trapped in a ball of ice and take continuous damage while trapped.

  • Combat Points Cost: 100

Nuova Shenron (Rework)

Description: Nuova Shenron is the result of extended use of the Dragon Balls, intended to be the twin brother of Eis Shenron. It too descended from the original Black Shadow Dragon. As such, Nuova Shenron is very adept in the use of fire, capable of burning it's enemies to a crisp.

Limit Burst: Blazing Soul

Status Effect: Burn

Description: The burning status effect is a speciality of the Nuova Shadow Dragon, inflicting burn on your opponent subjects them to massive amounts of ticking damage at an extremely fast rate, unlike poison burn lasts less amount of time and cannot be stacked; however deals much more damage in a short period of time.

  • Counter: Burn Effect can be 'cleansed' similar to Poison and other status effects. You must keep up the pressure if you want them to continue to be burned.

Passive 1: Flash Fire

Description: Nuova Shenron is extremely hot to touch and it's body and attacks reflect this.

  • Regular attacks have a percentage chance to inflict burn on your opponents.
  • Techniques and blasts have a small chance of inflicting burn on your opponent.

Passive 2: Way Of The Flame (Heat Aura)

Description: Nuova Shenron's body radiates intense, suffocating heat at all times. Opponents within close range have their stamina regeneration reduced by 15% and take minor tick damage just from standing near you.

  • Melee attacks & techniques have a small chance to inflict burn on your opponent.
  • Opponents near you passively take health & stamina damage overtime as a result of your high temperature while you are powering up.
  • As a trade-off, when touched Nuova Shenron takes more damage then normal; they are intended to be a high damage glass cannon.

Passive 3: Solar Eclipse

Description: When Nuova's fury peaks, the arena superheats. On Limit Burst activation β€” either through anger (minimum 1.1x modifier) or the Limit Burst technique β€” Nuova's body erupts, emitting a massive flame burst that damages and burns everything nearby. For the next 15 seconds, movement speed is boosted, damage output increases by 20%, and all burn effects deal significantly more tick damage.

When the buff expires, a second flame burst detonates around you as the stored heat releases all at once.

Tradeoff: While Solar Eclipse is active, you take increased damage from all sources and all skills cost more energy. The window is devastating but you're burning through yourself as much as your opponents. Make the 15 seconds count.

Skill 1: Flame Breath (NEW)

Description: Open your jaws and unleash a roaring cone of fire at short-medium range. Deals heavy damage and applies burn to everything caught in the blast. The tiles scorched by the breath remain burning for a short duration, punishing anyone who tries to walk through the aftermath.

  • Fire Tiles: Leaves flaming fire tiles in your vicinity punishing those who come too close.
  • Burning Damage: Deals heavy burning damage if opponent is hit by the attack impact.

Skill 2: Inferno Dive Bomb

Description: Engulf your entire body in a volatile ball of concentrated flames and launch yourself into the sky. After a brief hang time, come crashing down at your targeted location with devastating force. The impact deals heavy damage, applies burn, and sends opponents flying. The landing zone is left scorched β€” burning tiles cover the area, dealing tick damage to anyone standing in the aftermath and cutting off escape routes.

  • AoE: 4-tile radius at landing
  • Damage: Impact + Burning (Force or Strength)
  • CC: Stun + Stamina Lock
  • Field: Leaves burning tiles

Skill 3: Heat Armor (REWORKED)

Description: Supercharge your body temperature, wrapping yourself in a shimmering layer of visible heat distortion. While active, you take 30% less damage from all sources, your Heat Aura passive is significantly amplified β€” dealing heavier tick damage to anyone in close range β€” and opponents who land melee attacks on you are guaranteed to burn. Drains energy while active. Turns Nuova's glass cannon weakness into a temporary fortress that punishes every hit your opponent commits to.

  • Bolstens heat aura passive.

Skill 4: Sun Gun Attack

Description: When using Sun Gun Attack, this bolstens all your projectiles, ki attacks and melee techniques to have guaranteed burn damage; and the ones that already have burn damage deal much more burn damage.

  • Offensive Buff: This technique operates as an offensive buff to both your ki and melee techniques.

Skill 5: Nova Sphere (Modified)

Description: Engulf your entire body in a massive sphere of roaring flames and become a high-speed burning projectile. While active, you move at extreme speed and collide with opponents for heavy impact and burn damage on contact. Every tile you pass over is scorched and left burning, terraforming the battlefield into your domain as you fly through it. Drains energy while active.

  • Terrain Terraform: This technique leaves behind burning tiles as you travel making the area extremely hot for your opponents.

Skill 5: Nova Death Ray (Unchanged)

Description: This technique uses magical energy to create a burning lens which absorbs heat from the surroundings, once gathered enough heat it shoots out tracking burning bullets towards your opponent.

Skill 6: Blaster Meteor (Unchanged)

Description: The user spreads their hands and releases many powerful fireballs that home in on the target, inflicting severe damage and burn.

  • Burning Damage: Deals heavy burning damage.
  • Multiple Shots: Shoots multiple burning blasts from various directions.

Skill 7: Flame Rocket (NEW)

Description: Launch a massive flaming projectile that leaves a burning trail in its wake, scorching anyone standing near its flight path. On impact it detonates into a fiery explosion, leaving AoE burn tiles on the ground for a short duration. Opponents caught in the blast are stunned and have their movement slowed.

Skill 8: Flame Bullets (NEW)

Description: Tap up to three times in quick succession. Each tap fires three small flaming projectiles. On impact, each bullet explodes into a small burning AoE zone. All nine bullets landing covers a wide area in fire and stacks heavy burn pressure on anyone caught in the barrage.

Special Skill: Inferno Cannon (Unchanged)

Description: Channel and unleash a devastating beam of concentrated solar fire. Deals massive damage with heavy burn application on contact. The beam scorches everything in its path. The signature finisher in Nuova's arsenal.

Skill 9: Ki Fire Barrage (NEW β€” Combat Points: 80)

Description: Rapid fire barrage of burning ki blasts. Each blast applies minor burn damage and drops a small fire tile on impact, littering the battlefield with hazards. Weaker per-hit than dedicated blast skills but the volume of fire creates sustained pressure and area denial. Requires a 1 second charge before firing 8 homing flame blasts in quick succession.

  • Burn: Minor burn per hit

  • Charge: 1 second charge before firing

  • Combat Points Cost: 80

Transformation: Super Nuova Shenron

Battle Power Requirement: 30’000’000

Power Rank Requirement: 50

Description:

Nuova ignites his true solar dragon power, his body wrapped in white-hot flames and shimmering heat. In this form he moves like living plasma, burning away enemy attacks and purging the battlefield in radiant fire.

Super Vampire Demon Skills & Passives

Skill 1: Blood Trap

Description: Using this technique creates a telegraphed blood trap at your opponents location. If they do not move outside the boundaries of the attack within a short moment, they will be trapped taking continous ticks of bleeding and impact damage which drains your opponents health, stamina and energy. While boosting the blood meter of the vampire.

  • Obtain Method: Granted from Super Vampire Demon transformation.
  • Draining Effect: While trapped, opponent's blood is drained quickly leaving them weakened for a brief moment after the attack.
  • Blood Meter: You gain blood meter as your opponent's power is being drained.

Skill 2: Blood Explosion

**Description: **This technique is a super charged venmous bite infused with Ki to be used within melee range of your opponent, if successful your oppenent is marked only to explode in a pool of blood after a few seconds subjecting your opponent to massive amounts of blood.

  • **Bleed Damage: Heavy bleeding damage. - Impact Damage: **Heavy impact damage.
  • **Obtain Method: **Granted from Super Vampire Demon transformation.

Passive 1: Blood Interactions

Description: Super Vampire Demon grants various benefits for maintaing blood on the battlefield.

  • Walking On Blood Tiles: When walking on blood tiles, your blood meter slowly fills up overtime and it slowly heals your health and stamina overtime.
  • Standing On Blood Tiles: While standing on blood tiles, casting techniques reduce cool-downs by 20% to 30%.

Primal Titan (Reworked & Modified)

Description: The Primal Titans are an ancient, corrupted offshoot of the Yasai bloodline β€” mutated through unnatural forces and dark Saiyan rituals. Unlike traditional Saiyans, Primal Titans embody unrelenting rage, raw might, and chaotic energy, often held back only by unstable restraints. They are capable of devastating feats at the cost of mental clarity and control, thriving in prolonged or berserker-type combat.

Stat Boosts:

  • 30% Energy
  • 10% Increased Damage
  • 10% Damage Resistance

Passive 1: Evil Aura

Description: While powering up, the Primal Titan lets off an ominous aura; opponents within range occassionally suffer from intimidation and take spark damage.

  • Intimidation Effect: Applies intimidation status effects on opponents within range automatically overtime while powering up.
  • Spark Damage: Every 'x' seconds while powering up, you can deal spark damage to opponents knocking them backwards while they take heavy damage against their resistance.
  • Corruption: All your attacks carry a chance to inflict Corruption, corrupting your foes from within. (Chance significantly increased when angered.)

Passive 2: Unshackled Form

Description: Below 50% health, the Primal Titan gains a moderate bonus to battle power and outgoing damage, their skill cool-downs drop briefly as their speed increases.

  • Power Spike: Upon dropping below 50% health, your power spikes dramatically as you let go of anything holding you back.
  • Techniques: Upon landing melee and force techniques when unshackled form is active theres a high chance it does extra explosive damage.
  • Cooldowns: Cool-downs drop for the duration.
  • Triggered: Form triggers when you touch below 50% health, and lasts for 40 seconds before going back on cool-down.

Skill 1: Desastre Claw

Description: Upon activation, the Primal Titan channels dark energy through their hands, manifesting massive shadowy claws that crackle with corrupted ki. The claws last for 30 seconds before going on a long cooldown.

  • Tapping β€” Swipe with the claws for a quick strike at extended melee range, hitting opponents from further than normal attacks can reach. Deals moderate damage and applies bleed. Low cooldown between taps β€” designed to be spammed aggressively for the full 30-second duration.
  • Holding (1 second, short range) β€” Lunge forward and unleash a rapid series of consecutive claw strikes, raking the opponent for multiple ticks of damage and heavy bleed before finishing with a brutal slam that sends them flying with knockback and stun. 8-second cooldown between holds. The burst combo within the sustained pressure window.

Skill 2: DΓ©sastre Compress

Description: Grab an opponent within melee range and clamp down with both hands, crushing them repeatedly for multiple ticks of health and stamina damage. The target's stamina is locked for the duration β€” no recovery, no escape through stamina-based evasives. After the final crush, the Primal Titan charges a point-blank ki bomb and fires it directly into the opponent, detonating for heavy explosive damage and sending them flying. Melee + Force scaling.

  • Corruption Effect: Applies corruption effect on your opponent.
  • Stamina Lock: Locks opponents stamina for a short duration for this technique.

Skill 3: Brutal Crush

Description: A crushing technique to be used within melee range of an opponent, this technique deals heavy screwed movement effect to your opponent, dropping them to the floor, dealing heavy stamina damage.

  • Stamina Damage: Deals heavy stamina damage to your opponents.
  • Cooldowns: Increases the cool-downs of your opponents techniques used within the next 15 seconds by 30%. Leaving them open to attack as they lack defensive capabilities.

Skill 4: DΓ©sastre Grip

Description: A long ranged technique which creates shadow arms around your opponent from a distance; trapping them in between your arms allowing you to continously squeeze and choke your opponent resulting in multiple ticks of moderate damage.

Skill 5: Chainsnap Rampage

Description: Snap the mental restraints holding back your full Titan strength mid-combat. Instantly gain +20% strength and +15% movement speed for 15 seconds. All active status effects are purged on activation and you're immune to new ones for the duration. When the buff expires, ki recovery and power-up speed are reduced by 20% as the body pays for the outburst. A 15-second window of pure unchained violence followed by a punishing comedown.

Ki Skill 1: Mouth Energy Wave

Description: An instant firing high powered ki beaming attack dealing heavy impact and explosive damage to both health and stamina.

  • Instant Firing: Technique fires instantly acting as a good suprise attack.
  • Stun: Deals heavy forced stun; leaving opponent vunerable to follow ups.
  • Stamina: Deals heavy damage to opponents stamina.
  • Close Range: Deals more damage the closer the opponent is to you.

Ki Skill 2: DΓ©sastre Cannon

Description: A ki barrage technique shooting multiple small desastre cannon blasts dealing increased damage to your opponent depending on their health, the lower the opponents health is the more damage the technique does per hit.

Ki Skill 3: Dark Burst Cannon

Description: Detonate a burst of unstable corrupt ki around yourself, dealing moderate explosive AoE damage to everything nearby. Immediately after the explosion, channel the remaining energy forward and fire dual beams of dark ki that tear through anything in their path. The explosion creates space, the beams punish anyone still standing in front of you.

Passive 3: Fury Meter

Description: The Primal Titan's rage builds through combat. A meter (0-100%) that fills from both dealing and receiving damage. As fury increases, the Titan becomes progressively more powerful β€” but also more reckless, taking increased damage as a tradeoff. At 100% fury, the Titan erupts in a devastating Crimson Roar.

  • Fury Gain (Damage Received): Taking damage fills the fury meter β€” gain scales at 1.4x the damage taken, capped at 15 per hit. The more punishment you endure, the angrier you get.
  • Fury Gain (Damage Dealt): Dealing damage also builds fury β€” gain scales at 0.5x damage dealt, capped at 7 per hit. Slower than receiving damage but rewards aggression.
  • Passive Decay: If no fury change occurs for 5+ seconds, the meter slowly drains at 1 per tick. You must stay active to maintain fury.

Scaling Bonuses (linear from 0% to 100% fury):

  • Battle Power: Up to +18% BP multiplier at max fury.
  • Damage Output: Up to +18% outgoing damage.
  • Stamina Efficiency: Up to 25% reduced stamina drain.
  • Damage Taken: Up to +15% MORE damage taken (glass cannon tradeoff β€” you hit harder but you're more vulnerable).
  • Powerup Cap: Up to 20% higher powerup cap divider.

At 100% Fury β€” Crimson Roar:

  • Meter locks (cannot gain more fury).
  • Grow 25% in size, immune to all stuns, all status effects cleansed.
  • AoE burst within 6 tiles: forced stun (50 ticks), knockback 10 tiles, ki discharge (cancels enemy techniques for 5 seconds), corruption effect, and heavy melee damage.
  • Red aura overlay applied for the duration.
  • Lasts 45 seconds with a visible countdown card.
  • During fury max: powerful melee/projectile hits have a chance to proc extra explosive damage, corruption, forced stun, and splash damage to nearby enemies.

After Fury Max Expires:

  • Meter resets to 0.
  • Size returns to normal, stun immunity removed.
  • Brief exhaustion: 3 second forced stun + 10% stamina.
  • Must rebuild fury from scratch.

Skills Retained From Base Yasai

Primal Titan inherits the following skills from the base Yasai race alongside all class-specific skills listed above:

Double Sunday β€” Fire twin beams simultaneously. Deals heavy damage, especially devastating at close range.

Double Axe Handle β€” A two-part technique. First tap dashes toward the opponent with a heavy kick. Tap again quickly after landing to follow up with a second side kick for heavy damage.

Wild Sense β€” A melee counter. Prime the stance, and when attacked, teleport behind the opponent and strike them from behind.

Saiyan Charge β€” A forward dash that hit-stuns the opponent and deals moderate stamina damage. Primarily used to set up follow-up attacks and chain combos.